D3D11_SHADER_MIN_PRECISION_SUPPORT enumeration (d3d11.h)
Note This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Syntax
typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT {
D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2
} ;
Constants
D3D11_SHADER_MIN_PRECISION_10_BIT Value: 0x1 Minimum precision level is 10-bit. |
D3D11_SHADER_MIN_PRECISION_16_BIT Value: 0x2 Minimum precision level is 16-bit. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11.h |