ID3D11DeviceContext::ClearDepthStencilView method (d3d11.h)
Clears the depth-stencil resource.
Syntax
void ClearDepthStencilView(
[in] ID3D11DepthStencilView *pDepthStencilView,
[in] UINT ClearFlags,
[in] FLOAT Depth,
[in] UINT8 Stencil
);
Parameters
[in] pDepthStencilView
Type: ID3D11DepthStencilView*
Pointer to the depth stencil to be cleared.
[in] ClearFlags
Type: UINT
Identify the type of data to clear (see D3D11_CLEAR_FLAG).
[in] Depth
Type: FLOAT
Clear the depth buffer with this value. This value will be clamped between 0 and 1.
[in] Stencil
Type: UINT8
Clear the stencil buffer with this value.
Return value
None
Remarks
Differences between Direct3D 9 and Direct3D 11/10:
Unlike Direct3D 9, the full extent of the resource view is always cleared. Viewport and scissor settings are not applied. |
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |