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Restore all default settings.
Syntax
void ClearState();
Return value
None
Remarks
This method resets any device context to the default settings. This sets all input/output resource slots, shaders, input layouts, predications, scissor rectangles, depth-stencil state, rasterizer state, blend state, sampler state, and viewports to NULL. The primitive topology is set to UNDEFINED.
For a scenario where you would like to clear a list of commands recorded so far, call ID3D11DeviceContext::FinishCommandList and throw away the resulting ID3D11CommandList.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |