ID3D11DeviceContext::DrawIndexedInstancedIndirect method (d3d11.h)
Draw indexed, instanced, GPU-generated primitives.
void DrawIndexedInstancedIndirect( [in] ID3D11Buffer *pBufferForArgs, [in] UINT AlignedByteOffsetForArgs );
A pointer to an ID3D11Buffer, which is a buffer containing the GPU-generated primitives.
A DWORD-aligned byte offset in pBufferForArgs to the start of the GPU generated primitives.
When an application creates a buffer that is associated with the ID3D11Buffer interface that pBufferForArgs points to, your application must set the D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS flag in the MiscFlags member of the D3D11_BUFFER_DESC structure that describes the buffer. To create the buffer, your application should call the ID3D11Device::CreateBuffer method, and pass a pointer to a D3D11_BUFFER_DESC in the pDesc parameter.
Windows Phone 8: This API is supported.