ID3D11DeviceContext::DSGetShaderResources method (d3d11.h)

Get the domain-shader resources.


void DSGetShaderResources(
  [in]            UINT                     StartSlot,
  [in]            UINT                     NumViews,
  [out, optional] ID3D11ShaderResourceView **ppShaderResourceViews


[in] StartSlot

Type: UINT

Index into the device's zero-based array to begin getting shader resources from (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).

[in] NumViews

Type: UINT

The number of resources to get from the device. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).

[out, optional] ppShaderResourceViews

Type: ID3D11ShaderResourceView**

Array of shader resource view interfaces to be returned by the device.

Return value



Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.


Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also