ID3D11DeviceContext::GSGetConstantBuffers method (d3d11.h)
Get the constant buffers used by the geometry shader pipeline stage.
Syntax
void GSGetConstantBuffers(
[in] UINT StartSlot,
[in] UINT NumBuffers,
[out, optional] ID3D11Buffer **ppConstantBuffers
);
Parameters
[in] StartSlot
Type: UINT
Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
[in] NumBuffers
Type: UINT
Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
[out, optional] ppConstantBuffers
Type: ID3D11Buffer**
Array of constant buffer interface pointers (see ID3D11Buffer) to be returned by the method.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |
See also
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