ID3D11DeviceContext::GSGetShaderResources method (d3d11.h)
Get the geometry shader resources.
Syntax
void GSGetShaderResources(
[in] UINT StartSlot,
[in] UINT NumViews,
[out, optional] ID3D11ShaderResourceView **ppShaderResourceViews
);
Parameters
[in] StartSlot
Type: UINT
Index into the device's zero-based array to begin getting shader resources from (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).
[in] NumViews
Type: UINT
The number of resources to get from the device. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).
[out, optional] ppShaderResourceViews
Type: ID3D11ShaderResourceView**
Array of shader resource view interfaces to be returned by the device.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |