ID3D11DeviceContext::IASetInputLayout method (d3d11.h)

Bind an input-layout object to the input-assembler stage.

Syntax

void IASetInputLayout(
  [in, optional] ID3D11InputLayout *pInputLayout
);

Parameters

[in, optional] pInputLayout

Type: ID3D11InputLayout*

A pointer to the input-layout object (see ID3D11InputLayout), which describes the input buffers that will be read by the IA stage.

Return value

None

Remarks

Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D11Device::CreateInputLayout.

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext