ID3D11ClassLinkage interface (d3d11.h)

This interface encapsulates an HLSL dynamic linkage.


The ID3D11ClassLinkage interface inherits from ID3D11DeviceChild. ID3D11ClassLinkage also has these types of members:


The ID3D11ClassLinkage interface has these methods.


Initializes a class-instance object that represents an HLSL class instance.

Gets the class-instance object that represents the specified HLSL class.


A class linkage object can hold up to 64K gotten instances. A gotten instance is a handle that references a variable name in any shader that is created with that linkage object. When you create a shader with a class linkage object, the runtime gathers these instances and stores them in the class linkage object. For more information about how a class linkage object is used, see Storing Variables and Types for Shaders to Share.

An ID3D11ClassLinkage object is created using the ID3D11Device::CreateClassLinkage method.


Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

Core Interfaces


Shader Interfaces