ID3D11GeometryShader interface (d3d11.h)

A geometry-shader interface manages an executable program (a geometry shader) that controls the geometry-shader stage.


The ID3D11GeometryShader interface inherits from the ID3D11DeviceChild interface.


The geometry-shader interface has no methods; use HLSL to implement your shader functionality. All shaders are implemented from a common set of features referred to as the common-shader core..

To create a geometry shader interface, call either ID3D11Device::CreateGeometryShader or ID3D11Device::CreateGeometryShaderWithStreamOutput. Before using a geometry shader you must bind it to the device by calling ID3D11DeviceContext::GSSetShader.

This interface is defined in D3D11.h.


Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also


Shader Interfaces