ID3D11InputLayout interface (d3d11.h)

An input-layout interface holds a definition of how to feed vertex data that is laid out in memory into the input-assembler stage of the graphics pipeline.


The ID3D11InputLayout interface inherits from the ID3D11DeviceChild interface.


To create an input-layout object, call ID3D11Device::CreateInputLayout. To bind the input-layout object to the input-assembler stage, call ID3D11DeviceContext::IASetInputLayout.


Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

Core Interfaces