ID3D11PixelShader interface (d3d11.h)
A pixel-shader interface manages an executable program (a pixel shader) that controls the pixel-shader stage.
The ID3D11PixelShader interface inherits from the ID3D11DeviceChild interface.
The pixel-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in are implemented from a common set of features referred to as the common-shader core..
This interface is defined in D3D11.h.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|