ID3D11Resource interface (d3d11.h)
A resource interface provides common actions on all resources.
The ID3D11Resource interface inherits from ID3D11DeviceChild. ID3D11Resource also has these types of members:
The ID3D11Resource interface has these methods.
Get the eviction priority of a resource. (ID3D11Resource.GetEvictionPriority)
Get the type of the resource. (ID3D11Resource.GetType)
Set the eviction priority of a resource. (ID3D11Resource.SetEvictionPriority)
You don't directly create a resource interface; instead, you create buffers and textures that inherit from a resource interface. For more info, see How to: Create a Vertex Buffer, How to: Create an Index Buffer, How to: Create a Constant Buffer, and How to: Create a Texture.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|