D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT structure (d3d11.h)

Note  This structure is supported by the Direct3D 11.2 runtime, which is available on Windows 8.1 and later operating systems.
 
Describes whether simple instancing is supported.

Syntax

typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT {
  BOOL SimpleInstancingSupported;
} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;

Members

SimpleInstancingSupported

Specifies whether the hardware and driver support simple instancing. The runtime sets this member to TRUE if the hardware and driver support simple instancing.

Remarks

If the Direct3D API is the Direct3D 11.2 runtime and can support 11.2 features, ID3D11Device::CheckFeatureSupport for D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT will return a SUCCESS code when valid parameters are passed. The SimpleInstancingSupported member of D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT will be set to TRUE or FALSE.

Simple instancing means that instancing is supported with the caveat that the InstanceDataStepRate member of the D3D11_INPUT_ELEMENT_DESC structure must be equal to 1. This does not change the full instancing support provided by hardware at feature level 9.3 and above, and is meant to expose the instancing support that may be available on feature level 9.2 and 9.1 hardware.

Requirements

Requirement Value
Minimum supported client Windows 8.1 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

Core Structures

D3D11_FEATURE