D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT structure (d3d11.h)
Describes feature data GPU virtual address support, including maximum address bits per resource and per process.
C++
typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
UINT MaxGPUVirtualAddressBitsPerResource;
UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
MaxGPUVirtualAddressBitsPerResource
The maximum GPU virtual address bits per resource.
MaxGPUVirtualAddressBitsPerProcess
The maximum GPU virtual address bits per process.
See D3D11_FEATURE.
Requirement | Value |
---|---|
Header | d3d11.h |