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Note This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Syntax
typedef enum D3D11_LOGIC_OP {
D3D11_LOGIC_OP_CLEAR = 0,
D3D11_LOGIC_OP_SET,
D3D11_LOGIC_OP_COPY,
D3D11_LOGIC_OP_COPY_INVERTED,
D3D11_LOGIC_OP_NOOP,
D3D11_LOGIC_OP_INVERT,
D3D11_LOGIC_OP_AND,
D3D11_LOGIC_OP_NAND,
D3D11_LOGIC_OP_OR,
D3D11_LOGIC_OP_NOR,
D3D11_LOGIC_OP_XOR,
D3D11_LOGIC_OP_EQUIV,
D3D11_LOGIC_OP_AND_REVERSE,
D3D11_LOGIC_OP_AND_INVERTED,
D3D11_LOGIC_OP_OR_REVERSE,
D3D11_LOGIC_OP_OR_INVERTED
} ;
Constants
D3D11_LOGIC_OP_CLEAR Value: 0 Clears the render target. |
D3D11_LOGIC_OP_SET Sets the render target. |
D3D11_LOGIC_OP_COPY Copys the render target. |
D3D11_LOGIC_OP_COPY_INVERTED Performs an inverted-copy of the render target. |
D3D11_LOGIC_OP_NOOP No operation is performed on the render target. |
D3D11_LOGIC_OP_INVERT Inverts the render target. |
D3D11_LOGIC_OP_AND Performs a logical AND operation on the render target. |
D3D11_LOGIC_OP_NAND Performs a logical NAND operation on the render target. |
D3D11_LOGIC_OP_OR Performs a logical OR operation on the render target. |
D3D11_LOGIC_OP_NOR Performs a logical NOR operation on the render target. |
D3D11_LOGIC_OP_XOR Performs a logical XOR operation on the render target. |
D3D11_LOGIC_OP_EQUIV Performs a logical equal operation on the render target. |
D3D11_LOGIC_OP_AND_REVERSE Performs a logical AND and reverse operation on the render target. |
D3D11_LOGIC_OP_AND_INVERTED Performs a logical AND and invert operation on the render target. |
D3D11_LOGIC_OP_OR_REVERSE Performs a logical OR and reverse operation on the render target. |
D3D11_LOGIC_OP_OR_INVERTED Performs a logical OR and invert operation on the render target. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11_1.h |