ID3D11Device1::GetImmediateContext1 method (d3d11_1.h)
Gets an immediate context, which can play back command lists.
void GetImmediateContext1( [out] ID3D11DeviceContext1 **ppImmediateContext );
Upon completion of the method, the passed pointer to an ID3D11DeviceContext1 interface pointer is initialized.
GetImmediateContext1 returns an ID3D11DeviceContext1 object that represents an immediate context. You can use this immediate context to perform rendering that you want immediately submitted to a device. For most applications, an immediate context is the primary object that is used to draw your scene.
GetImmediateContext1 increments the reference count of the immediate context by one. So, call Release on the returned interface pointer when you are done with it to avoid a memory leak.
|Minimum supported client||Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]|