CD3D11_BLEND_DESC1 structure (d3d11_1.h)

Describes the blend state that you use in a call to D3D11Device1::CreateBlendState1 to create a blend-state object.

Note

This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.

Syntax

struct CD3D11_BLEND_DESC1 : D3D11_BLEND_DESC1 {
  void CD3D11_BLEND_DESC1();
  void CD3D11_BLEND_DESC1(
    const D3D11_BLEND_DESC1 & o
  );
  void CD3D11_BLEND_DESC1(
    CD3D11_DEFAULT unnamedParam1
  );
  void ~CD3D11_BLEND_DESC1();
};

Inheritance

The CD3D11_BLEND_DESC1 structure implements D3D11_BLEND_DESC1.

Members

void CD3D11_BLEND_DESC1()

void CD3D11_BLEND_DESC1( const D3D11_BLEND_DESC1 & o)

void CD3D11_BLEND_DESC1( CD3D11_DEFAULT unnamedParam1)

void ~CD3D11_BLEND_DESC1()

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11_1.h

See also

Core Structures

D3D11_RENDER_TARGET_BLEND_DESC1

ID3D11BlendState1::GetDesc1