D3D11_TILE_RANGE_FLAG enumeration (d3d11_2.h)
Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.
Syntax
typedef enum D3D11_TILE_RANGE_FLAG {
D3D11_TILE_RANGE_NULL = 0x1,
D3D11_TILE_RANGE_SKIP = 0x2,
D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
} ;
Constants
D3D11_TILE_RANGE_NULL Value: 0x1 The tile range is NULL. |
D3D11_TILE_RANGE_SKIP Value: 0x2 Skip the tile range. |
D3D11_TILE_RANGE_REUSE_SINGLE_TILE Value: 0x4 Reuse a single tile in the tile range. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8.1 [desktop apps only] |
Minimum supported server | Windows Server 2012 R2 [desktop apps only] |
Header | d3d11_2.h |