ID3D11UnorderedAccessView1 interface (d3d11_3.h)

An unordered-access-view interface represents the parts of a resource the pipeline can access during rendering.


The ID3D11UnorderedAccessView1 interface inherits from ID3D11UnorderedAccessView. ID3D11UnorderedAccessView1 also has these types of members:


The ID3D11UnorderedAccessView1 interface has these methods.


Gets a description of the resource.


To create a view for an unordered access resource, call ID3D11Device3::CreateUnorderedAccessView1.

All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.


Minimum supported client Windows 10 [desktop apps | UWP apps]
Minimum supported server Windows Server 2016 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11_3.h

See also


Resource Interfaces