ID3D11FunctionReflection::GetConstantBufferByName method (d3d11shader.h)

Gets a constant buffer by name for a function.

Syntax

ID3D11ShaderReflectionConstantBuffer * GetConstantBufferByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

The constant-buffer name.

Return value

Type: ID3D11ShaderReflectionConstantBuffer*

A pointer to a ID3D11ShaderReflectionConstantBuffer interface that represents the constant buffer.

Remarks

A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

ID3D11FunctionReflection