ID3D11Linker::Link method (d3d11shader.h)

Links the shader and produces a shader blob that the Direct3D runtime can use.

Syntax

HRESULT Link(
  [in]            ID3D11ModuleInstance *pEntry,
  [in]            LPCSTR               pEntryName,
  [in]            LPCSTR               pTargetName,
  [in]            UINT                 uFlags,
  [out]           ID3DBlob             **ppShaderBlob,
  [out, optional] ID3DBlob             **ppErrorBuffer
);

Parameters

[in] pEntry

Type: ID3D11ModuleInstance*

A pointer to the ID3D11ModuleInstance interface for the shader module instance to link from.

[in] pEntryName

Type: LPCSTR

The name of the shader module instance to link from.

[in] pTargetName

Type: LPCSTR

The name for the shader blob that is produced.

[in] uFlags

Type: UINT

Reserved.

[out] ppShaderBlob

Type: ID3DBlob**

A pointer to a variable that receives a pointer to the ID3DBlob interface that you can use to access the compiled shader code.

[out, optional] ppErrorBuffer

Type: ID3DBlob**

A pointer to a variable that receives a pointer to the ID3DBlob interface that you can use to access compiler error messages.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns one of the Direct3D 11 Return Codes.

Requirements

   
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

ID3D11Linker