ID3D11ShaderReflection::GetResourceBindingDescByName method (d3d11shader.h)
Get a description of how a resource is bound to a shader.
Syntax
HRESULT GetResourceBindingDescByName(
[in] LPCSTR Name,
[out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
);
Parameters
[in] Name
Type: LPCSTR
The constant-buffer name of the resource.
[out] pDesc
Type: D3D11_SHADER_INPUT_BIND_DESC*
A pointer to an input-binding description. See D3D11_SHADER_INPUT_BIND_DESC.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDescByName gets information about how one resource in the set is bound as an input to the shader. The Name parameter specifies the name of the resource.
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |