ID3D11Module interface (d3d11shader.h)

A module interface creates an instance of a module that is used for resource rebinding.

Note  This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.



The ID3D11Module interface inherits from the IUnknown interface. ID3D11Module also has these types of members:


The ID3D11Module interface has these methods.


Initializes an instance of a shader module that is used for resource rebinding.


To get a module interface, call D3DLoadModule.

Note  ID3D11Module requires the D3dcompiler_47.dll or a later version of the DLL.


Target Platform Windows
Header d3d11shader.h

See also


Shader Interfaces