D3D11_SHADER_DESC structure (d3d11shader.h)
Describes a shader.
Syntax
typedef struct _D3D11_SHADER_DESC {
UINT Version;
LPCSTR Creator;
UINT Flags;
UINT ConstantBuffers;
UINT BoundResources;
UINT InputParameters;
UINT OutputParameters;
UINT InstructionCount;
UINT TempRegisterCount;
UINT TempArrayCount;
UINT DefCount;
UINT DclCount;
UINT TextureNormalInstructions;
UINT TextureLoadInstructions;
UINT TextureCompInstructions;
UINT TextureBiasInstructions;
UINT TextureGradientInstructions;
UINT FloatInstructionCount;
UINT IntInstructionCount;
UINT UintInstructionCount;
UINT StaticFlowControlCount;
UINT DynamicFlowControlCount;
UINT MacroInstructionCount;
UINT ArrayInstructionCount;
UINT CutInstructionCount;
UINT EmitInstructionCount;
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
UINT GSMaxOutputVertexCount;
D3D_PRIMITIVE InputPrimitive;
UINT PatchConstantParameters;
UINT cGSInstanceCount;
UINT cControlPoints;
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
D3D_TESSELLATOR_PARTITIONING HSPartitioning;
D3D_TESSELLATOR_DOMAIN TessellatorDomain;
UINT cBarrierInstructions;
UINT cInterlockedInstructions;
UINT cTextureStoreInstructions;
} D3D11_SHADER_DESC;
Members
Version
Type: UINT
Shader version.
Creator
Type: LPCSTR
The name of the originator of the shader.
Flags
Type: UINT
Shader compilation/parse flags.
ConstantBuffers
Type: UINT
The number of shader-constant buffers.
BoundResources
Type: UINT
The number of resource (textures and buffers) bound to a shader.
InputParameters
Type: UINT
The number of parameters in the input signature.
OutputParameters
Type: UINT
The number of parameters in the output signature.
InstructionCount
Type: UINT
The number of intermediate-language instructions in the compiled shader.
TempRegisterCount
Type: UINT
The number of temporary registers in the compiled shader.
TempArrayCount
Type: UINT
Number of temporary arrays used.
DefCount
Type: UINT
Number of constant defines.
DclCount
Type: UINT
Number of declarations (input + output).
TextureNormalInstructions
Type: UINT
Number of non-categorized texture instructions.
TextureLoadInstructions
Type: UINT
Number of texture load instructions
TextureCompInstructions
Type: UINT
Number of texture comparison instructions
TextureBiasInstructions
Type: UINT
Number of texture bias instructions
TextureGradientInstructions
Type: UINT
Number of texture gradient instructions.
FloatInstructionCount
Type: UINT
Number of floating point arithmetic instructions used.
IntInstructionCount
Type: UINT
Number of signed integer arithmetic instructions used.
UintInstructionCount
Type: UINT
Number of unsigned integer arithmetic instructions used.
StaticFlowControlCount
Type: UINT
Number of static flow control instructions used.
DynamicFlowControlCount
Type: UINT
Number of dynamic flow control instructions used.
MacroInstructionCount
Type: UINT
Number of macro instructions used.
ArrayInstructionCount
Type: UINT
Number of array instructions used.
CutInstructionCount
Type: UINT
Number of cut instructions used.
EmitInstructionCount
Type: UINT
Number of emit instructions used.
GSOutputTopology
Type: D3D_PRIMITIVE_TOPOLOGY
The D3D_PRIMITIVE_TOPOLOGY-typed value that represents the geometry shader output topology.
GSMaxOutputVertexCount
Type: UINT
Geometry shader maximum output vertex count.
InputPrimitive
Type: D3D_PRIMITIVE
The D3D_PRIMITIVE-typed value that represents the input primitive for a geometry shader or hull shader.
PatchConstantParameters
Type: UINT
Number of parameters in the patch-constant signature.
cGSInstanceCount
Type: UINT
Number of geometry shader instances.
cControlPoints
Type: UINT
Number of control points in the hull shader and domain shader.
HSOutputPrimitive
Type: D3D_TESSELLATOR_OUTPUT_PRIMITIVE
The D3D_TESSELLATOR_OUTPUT_PRIMITIVE-typed value that represents the tessellator output-primitive type.
HSPartitioning
Type: D3D_TESSELLATOR_PARTITIONING
The D3D_TESSELLATOR_PARTITIONING-typed value that represents the tessellator partitioning mode.
TessellatorDomain
Type: D3D_TESSELLATOR_DOMAIN
The D3D_TESSELLATOR_DOMAIN-typed value that represents the tessellator domain.
cBarrierInstructions
Type: UINT
Number of barrier instructions in a compute shader.
cInterlockedInstructions
Type: UINT
Number of interlocked instructions in a compute shader.
cTextureStoreInstructions
Type: UINT
Number of texture writes in a compute shader.
Remarks
A shader is written in HLSL and compiled into an intermediate language by the HLSL compiler. The shader description returns information about the compiled shader. Get a shader description by calling ID3D11ShaderReflection::GetDesc.
Requirements
Requirement | Value |
---|---|
Header | d3d11shader.h |