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Defines constants that specify the shading rate (for variable-rate shading, or VRS) along a horizontal or vertical axis. For more info, see Variable-rate shading (VRS).
typedef enum D3D12_AXIS_SHADING_RATE {
D3D12_AXIS_SHADING_RATE_1X = 0,
D3D12_AXIS_SHADING_RATE_2X = 0x1,
D3D12_AXIS_SHADING_RATE_4X = 0x2
} ;
D3D12_AXIS_SHADING_RATE_1X Value: 0 Specifies a 1x shading rate for the axis. |
D3D12_AXIS_SHADING_RATE_2X Value: 0x1 Specifies a 2x shading rate for the axis. |
D3D12_AXIS_SHADING_RATE_4X Value: 0x2 Specifies a 4x shading rate for the axis. |
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |
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