D3D12_FILTER_REDUCTION_TYPE enumeration (d3d12.h)

Specifies the type of filter reduction.

Syntax

typedef enum D3D12_FILTER_REDUCTION_TYPE {
  D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
  D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
  D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
  D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3
} ;

Constants

 
D3D12_FILTER_REDUCTION_TYPE_STANDARD
Value: 0
The filter type is standard.
D3D12_FILTER_REDUCTION_TYPE_COMPARISON
Value: 1
The filter type is comparison.
D3D12_FILTER_REDUCTION_TYPE_MINIMUM
Value: 2
The filter type is minimum.
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM
Value: 3
The filter type is maximum.

Remarks

This enum is used by the D3D12_SAMPLER_DESC structure. Also, refer to the remarks for D3D12_FILTER.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations