D3D12_FILTER_REDUCTION_TYPE enumeration (d3d12.h)
Specifies the type of filter reduction.
Syntax
typedef enum D3D12_FILTER_REDUCTION_TYPE {
D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3
} ;
Constants
D3D12_FILTER_REDUCTION_TYPE_STANDARD Value: 0 The filter type is standard. |
D3D12_FILTER_REDUCTION_TYPE_COMPARISON Value: 1 The filter type is comparison. |
D3D12_FILTER_REDUCTION_TYPE_MINIMUM Value: 2 The filter type is minimum. |
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM Value: 3 The filter type is maximum. |
Remarks
This enum is used by the D3D12_SAMPLER_DESC structure. Also, refer to the remarks for D3D12_FILTER.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
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