D3D12_FORMAT_SUPPORT2 enumeration (d3d12.h)

Specifies which unordered resource options are supported for a provided format.

Syntax

typedef enum D3D12_FORMAT_SUPPORT2 {
  D3D12_FORMAT_SUPPORT2_NONE = 0,
  D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
  D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
  D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
  D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
  D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
  D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
  D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
  D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
  D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
  D3D12_FORMAT_SUPPORT2_TILED = 0x200,
  D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
  D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK
} ;

Constants

 
D3D12_FORMAT_SUPPORT2_NONE
Value: 0
No unordered resource options are supported.
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
Value: 0x1
Format supports atomic add.
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
Value: 0x2
Format supports atomic bitwise operations.
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
Value: 0x4
Format supports atomic compare with store or exchange.
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
Value: 0x8
Format supports atomic exchange.
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
Value: 0x10
Format supports atomic min and max.
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
Value: 0x20
Format supports atomic unsigned min and max.
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
Value: 0x40
Format supports a typed load.
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
Value: 0x80
Format supports a typed store.
D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
Value: 0x100
Format supports logic operations in blend state.
D3D12_FORMAT_SUPPORT2_TILED
Value: 0x200
Format supports tiled resources. Refer to Volume Tiled Resources.
D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY
Value: 0x4000
Format supports multi-plane overlays.

Remarks

This enum is used by the D3D12_FEATURE_DATA_FORMAT_SUPPORT structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations