D3D12_INPUT_CLASSIFICATION enumeration (d3d12.h)

Identifies the type of data contained in an input slot.

Syntax

typedef enum D3D12_INPUT_CLASSIFICATION {
  D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
  D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1
} ;

Constants

 
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
Value: 0
Input data is per-vertex data.
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
Value: 1
Input data is per-instance data.

Remarks

Specify one of these values in the member of a D3D12_INPUT_ELEMENT_DESC structure to specify the type of data for the input element of a pipeline state object.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations