D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS enumeration (d3d12.h)

Specifies options for determining quality levels.

Syntax

typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
  D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0,
  D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1
} ;

Constants

 
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE
Value: 0
No options are supported.
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE
Value: 0x1
The number of quality levels can be determined for tiled resources.

Remarks

This enum is used by the D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations