D3D12_PIPELINE_STATE_FLAGS enumeration (d3d12.h)

Flags to control pipeline state.

Syntax

typedef enum D3D12_PIPELINE_STATE_FLAGS {
  D3D12_PIPELINE_STATE_FLAG_NONE = 0,
  D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
  D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS,
  D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT
} ;

Constants

 
D3D12_PIPELINE_STATE_FLAG_NONE
Value: 0
Indicates no flags.
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG
Value: 0x1
Indicates that the pipeline state should be compiled with additional information to assist debugging.
This can only be set on WARP devices.

Remarks

This enum is used by the Flags member of the D3D12_GRAPHICS_PIPELINE_STATE_DESC and D3D12_COMPUTE_PIPELINE_STATE_DESC structures.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations