D3D12_RESIDENCY_FLAGS enumeration (d3d12.h)
Used with the EnqueuMakeResident function to choose how residency operations proceed when the memory budget is exceeded.
Syntax
typedef enum D3D12_RESIDENCY_FLAGS {
D3D12_RESIDENCY_FLAG_NONE = 0,
D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET = 0x1
} ;
Constants
D3D12_RESIDENCY_FLAG_NONE Value: 0 Specifies the default residency policy, which allows residency operations to succeed regardless of the application's current memory budget. EnqueueMakeResident returns E_OUTOFMEMORY only when there is no memory available. |
D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET Value: 0x1 Specifies that the EnqueueMakeResident function should return E_OUTOFMEMORY when the residency operation would exceed the application's current memory budget. |
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |