D3D12_TEXTURE_ADDRESS_MODE enumeration (d3d12.h)

Identifies a technique for resolving texture coordinates that are outside of the boundaries of a texture.

Syntax

typedef enum D3D12_TEXTURE_ADDRESS_MODE {
  D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
  D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
  D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
} ;

Constants

 
D3D12_TEXTURE_ADDRESS_MODE_WRAP
Value: 1
Tile the texture at every (u,v) integer junction.
For example, for u values between 0 and 3, the texture is repeated three times.
D3D12_TEXTURE_ADDRESS_MODE_MIRROR
Value: 2
Flip the texture at every (u,v) integer junction.
For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on.
D3D12_TEXTURE_ADDRESS_MODE_CLAMP
Value: 3
Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
D3D12_TEXTURE_ADDRESS_MODE_BORDER
Value: 4
Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in D3D12_SAMPLER_DESC or HLSL code.
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
Value: 5
Similar to
D3D12_TEXTURE_ADDRESS_MODE_MIRROR
and
D3D12_TEXTURE_ADDRESS_MODE_CLAMP.
Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.

Remarks

This enum is used by the D3D12_SAMPLER_DESC structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations