D3D12_TILE_MAPPING_FLAGS enumeration (d3d12.h)

Specifies how to perform a tile-mapping operation.

Syntax

typedef enum D3D12_TILE_MAPPING_FLAGS {
  D3D12_TILE_MAPPING_FLAG_NONE = 0,
  D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1
} ;

Constants

 
D3D12_TILE_MAPPING_FLAG_NONE
Value: 0
No tile-mapping flags are specified.
D3D12_TILE_MAPPING_FLAG_NO_HAZARD
Value: 0x1
Unsupported, do not use.

Remarks

This enum is used by the following methods:

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations