D3D12_TILE_MAPPING_FLAGS enumeration (d3d12.h)
Specifies how to perform a tile-mapping operation.
Syntax
typedef enum D3D12_TILE_MAPPING_FLAGS {
D3D12_TILE_MAPPING_FLAG_NONE = 0,
D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1
} ;
Constants
D3D12_TILE_MAPPING_FLAG_NONE Value: 0 No tile-mapping flags are specified. |
D3D12_TILE_MAPPING_FLAG_NO_HAZARD Value: 0x1 Unsupported, do not use. |
Remarks
This enum is used by the following methods:
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |