ID3D12CommandQueue::GetClockCalibration method (d3d12.h)

This method samples the CPU and GPU timestamp counters at the same moment in time.

Syntax

HRESULT GetClockCalibration(
  [out] UINT64 *pGpuTimestamp,
  [out] UINT64 *pCpuTimestamp
);

Parameters

[out] pGpuTimestamp

Type: UINT64*

The value of the GPU timestamp counter.

[out] pCpuTimestamp

Type: UINT64*

The value of the CPU timestamp counter.

Return value

Type: HRESULT

This method returns one of the Direct3D 12 Return Codes.

Remarks

For more information, refer to Timing.

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See also

ID3D12CommandQueue