ID3D12Device::CreateComputePipelineState method (d3d12.h)
Creates a compute pipeline state object.
Syntax
HRESULT CreateComputePipelineState(
[in] const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid,
[out] void **ppPipelineState
);
Parameters
[in] pDesc
Type: const D3D12_COMPUTE_PIPELINE_STATE_DESC*
A pointer to a D3D12_COMPUTE_PIPELINE_STATE_DESC structure that describes compute pipeline state.
riid
Type: REFIID
The globally unique identifier (GUID) for the pipeline state interface (ID3D12PipelineState). The REFIID, or GUID, of the interface to the pipeline state can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D12PipelineState) will get the GUID of the interface to a pipeline state.
[out] ppPipelineState
Type: void**
A pointer to a memory block that receives a pointer to the ID3D12PipelineState interface for the pipeline state object. The pipeline state object is an immutable state object. It contains no methods.
Return value
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the pipeline state object. See Direct3D 12 Return Codes for other possible return values.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |