ID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable method (d3d12.h)

Sets a descriptor table into the graphics root signature.

Syntax

void SetGraphicsRootDescriptorTable(
  [in] UINT                        RootParameterIndex,
  [in] D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor
);

Parameters

[in] RootParameterIndex

Type: UINT

The slot number for binding.

[in] BaseDescriptor

Type: D3D12_GPU_DESCRIPTOR_HANDLE

A GPU_descriptor_handle object for the base descriptor to set.

Return value

None

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See also

ID3D12GraphicsCommandList