ID3D12ShaderCacheSession::StoreValue method (d3d12.h)

Adds an entry to the cache.

Syntax

HRESULT StoreValue(
  const void *pKey,
  UINT       KeySize,
  const void *pValue,
  UINT       ValueSize
);

Parameters

pKey

Type: _In_reads_bytes_(KeySize) const void *

The key of the entry to add.

KeySize

Type: UINT

The size of the key, in bytes.

pValue

Type: _In_reads_bytes_(ValueSize) void *

A pointer to a memory block containing the entry to add.

ValueSize

Type: UINT

The size of the entry to add, in bytes.

Return value

Type: HRESULT

If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Return value Description
DXGI_ERROR_ALREADY_EXISTS There's an entry with the same key.
DXGI_ERROR_CACHE_HASH_COLLISION There's an entry with the same hash as the provided key, but the key doesn't match.
DXGI_ERROR_CACHE_FULL Adding this entry would cause the cache to become larger than its maximum size.

Requirements

   
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h
Library d3d12.lib
DLL d3d12.dll

See also