ID3D12StateObjectProperties::GetPipelineStackSize method (d3d12.h)
Gets the current pipeline stack size.
Syntax
UINT64 GetPipelineStackSize();
Return value
The current pipeline stack size in bytes. When called on non-executable state objects, such as collections, the return value is 0.
Remarks
This method and SetPipelineStackSize are not re-entrant. This means if calling either or both from separate threads, the app must synchronize on its own.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for