ID3D12Device10 interface (d3d12.h)

Represents a virtual adapter.

Requires the DirectX 12 Agility SDK 1.7 or later.

Inheritance

The ID3D12Device10 interface derives from the ID3D12Device9 interface.

Methods

The ID3D12Device10 interface has these methods.

 
ID3D12Device10::CreateCommittedResource3

Creates a committed resource with an initial layout rather than an initial state.
ID3D12Device10::CreatePlacedResource2

Creates a resource that is placed in a specific heap. Placed resources are the lightest weight resource objects available, and are the fastest to create and destroy.
ID3D12Device10::CreateReservedResource2

Creates a resource that is reserved, and not yet mapped to any pages in a heap.

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h