ID3D12RootSignature interface (d3d12.h)

The root signature defines what resources are bound to the graphics pipeline. A root signature is configured by the app and links command lists to the resources the shaders require. Currently, there is one graphics and one compute root signature per app.


The ID3D12RootSignature interface inherits from the ID3D12DeviceChild interface.


Target Platform Windows
Header d3d12.h

See also

Core Interfaces


Root Signatures