ID3D12StateObject interface (d3d12.h)

Represents a variable amount of configuration state, including shaders, that an application manages as a single unit and which is given to a driver atomically to process, such as compile or optimize. Create a state object by calling ID3D12Device5::CreateStateObject.


The ID3D12StateObject interface inherits from the ID3D12Pageable interface.


Requirement Value
Target Platform Windows
Header d3d12.h

See also