D3D12_FEATURE_DATA_QUERY_META_COMMAND structure (d3d12.h)
Indicates the level of support that the adapter provides for metacommands.
Syntax
typedef struct D3D12_FEATURE_DATA_QUERY_META_COMMAND {
GUID CommandId;
UINT NodeMask;
const void *pQueryInputData;
SIZE_T QueryInputDataSizeInBytes;
void *pQueryOutputData;
SIZE_T QueryOutputDataSizeInBytes;
} D3D12_FEATURE_DATA_QUERY_META_COMMAND;
Members
CommandId
Type: GUID
The fixed GUID that identifies the metacommand to query about.
NodeMask
Type: UINT
For single GPU operation, this is zero. If there are multiple GPU nodes, a bit is set to identify a node (the device's physical adapter). Each bit in the mask corresponds to a single node. Only 1 bit must be set. Refer to Multi-adapter systems.
pQueryInputData
Type: const void*
A pointer to a buffer containing the query input data. Allocate QueryInputDataSizeInBytes bytes.
QueryInputDataSizeInBytes
Type: SIZE_T
The size of the buffer pointed to by pQueryInputData, in bytes.
pQueryOutputData
Type: void*
A pointer to a buffer containing the query output data.
QueryOutputDataSizeInBytes
Type: SIZE_T
The size of the buffer pointed to by pQueryOutputData, in bytes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |