D3D12_RANGE structure (d3d12.h)
Describes a memory range.
Syntax
typedef struct D3D12_RANGE {
SIZE_T Begin;
SIZE_T End;
} D3D12_RANGE;
Members
Begin
The offset, in bytes, denoting the beginning of a memory range.
End
The offset, in bytes, denoting the end of a memory range. End is one-past-the-end.
Remarks
End is one-past-the-end. When Begin equals End, the range is empty. The size of the range is (End - Begin).
This structure is used by the Map and Unmap methods.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |