D3D12_RANGE structure (d3d12.h)

Describes a memory range.

Syntax

typedef struct D3D12_RANGE {
  SIZE_T Begin;
  SIZE_T End;
} D3D12_RANGE;

Members

Begin

The offset, in bytes, denoting the beginning of a memory range.

End

The offset, in bytes, denoting the end of a memory range. End is one-past-the-end.

Remarks

End is one-past-the-end. When Begin equals End, the range is empty. The size of the range is (End - Begin).

This structure is used by the Map and Unmap methods.

Requirements

Requirement Value
Header d3d12.h

See also

CD3DX12_RANGE

Core Structures