D3D12_STATE_OBJECT_CONFIG structure (d3d12.h)
Defines general properties of a state object.
Syntax
typedef struct D3D12_STATE_OBJECT_CONFIG {
D3D12_STATE_OBJECT_FLAGS Flags;
} D3D12_STATE_OBJECT_CONFIG;
Members
Flags
A value from the D3D12_STATE_OBJECT_FLAGS flags enumeration that specifies the requirements for the state object.
Remarks
The presence of this subobject in a state object is optional. If present, all exports in the state object must be associated with the same subobject (or one with a matching definition). This consistency requirement does not apply across existing collections that are included in a larger state object.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |