D3D12_SUBRESOURCE_RANGE_UINT64 structure (d3d12.h)
Describes a subresource memory range.
Syntax
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 {
UINT Subresource;
D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64;
Members
Subresource
The index of the subresource.
Range
A memory range within the subresource.
Remarks
This structure is used by the AtomicCopyBufferUINT and AtomicCopyBufferUINT64 methods.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
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