D3D12_MESSAGE_CATEGORY enumeration (d3d12sdklayers.h)
Specifies categories of debug messages. This will identify the category of a message when retrieving a message with ID3D12InfoQueue::GetMessage and when adding a message with ID3D12InfoQueue::AddMessage. When creating an info queue filter, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters.
Syntax
typedef enum D3D12_MESSAGE_CATEGORY {
D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED = 0,
D3D12_MESSAGE_CATEGORY_MISCELLANEOUS,
D3D12_MESSAGE_CATEGORY_INITIALIZATION,
D3D12_MESSAGE_CATEGORY_CLEANUP,
D3D12_MESSAGE_CATEGORY_COMPILATION,
D3D12_MESSAGE_CATEGORY_STATE_CREATION,
D3D12_MESSAGE_CATEGORY_STATE_SETTING,
D3D12_MESSAGE_CATEGORY_STATE_GETTING,
D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION,
D3D12_MESSAGE_CATEGORY_EXECUTION,
D3D12_MESSAGE_CATEGORY_SHADER
} ;
Constants
D3D12_MESSAGE_CATEGORY_APPLICATION_DEFINED Value: 0 Indicates a user defined message, see ID3D12InfoQueue::AddMessage. |
D3D12_MESSAGE_CATEGORY_MISCELLANEOUS |
D3D12_MESSAGE_CATEGORY_INITIALIZATION |
D3D12_MESSAGE_CATEGORY_CLEANUP |
D3D12_MESSAGE_CATEGORY_COMPILATION |
D3D12_MESSAGE_CATEGORY_STATE_CREATION |
D3D12_MESSAGE_CATEGORY_STATE_SETTING |
D3D12_MESSAGE_CATEGORY_STATE_GETTING |
D3D12_MESSAGE_CATEGORY_RESOURCE_MANIPULATION |
D3D12_MESSAGE_CATEGORY_EXECUTION |
D3D12_MESSAGE_CATEGORY_SHADER |
Remarks
This is part of the Information Queue feature, refer to the ID3D12InfoQueue Interface.
Requirements
Requirement | Value |
---|---|
Header | d3d12sdklayers.h |