ID3D12InfoQueue::SetMuteDebugOutput method (d3d12sdklayers.h)

Set a boolean that turns the debug output on or off.

Syntax

void SetMuteDebugOutput(
  [in] BOOL bMute
);

Parameters

[in] bMute

Type: BOOL

Disable/Enable the debug output (true to disable or mute the output, false to enable the output).

Return value

None

Remarks

This will stop messages that pass the storage filter from being printed out in the debug output, however those messages will still be added to the message queue.

Requirements

Requirement Value
Target Platform Windows
Header d3d12sdklayers.h

See also

ID3D12InfoQueue