ID3D12FunctionReflection::GetResourceBindingDescByName method (d3d12shader.h)
Gets a description of how a resource is bound to a function.
Syntax
HRESULT GetResourceBindingDescByName(
[in] LPCSTR Name,
[out] D3D12_SHADER_INPUT_BIND_DESC *pDesc
);
Parameters
[in] Name
Type: LPCSTR
The constant-buffer name of the resource.
[out] pDesc
Type: D3D12_SHADER_INPUT_BIND_DESC*
A pointer to a D3D12_SHADER_INPUT_BIND_DESC structure that describes input binding of the resource.
Return value
Type: HRESULT
Returns one of the Direct3D 12 Return Codes.
Remarks
A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDescByName gets info about how one resource in the set is bound as an input to the shader. The Name parameter specifies the name of the resource.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |