D3D12_VIDEO_PROCESS_INPUT_STREAM structure (d3d12video.h)
Contains input information for the video processor blend functionality.
Syntax
typedef struct D3D12_VIDEO_PROCESS_INPUT_STREAM {
ID3D12Resource *pTexture2D;
UINT Subresource;
D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
} D3D12_VIDEO_PROCESS_INPUT_STREAM;
Members
pTexture2D
An ID3D12Resource representing the current input field or frame.
Subresource
The subresource index to use of the pTexture2D argument.
ReferenceSet
A D3D12_VIDEO_PROCESS_REFERENCE_SET containing the set of references for video processing. Some video processing algorithms require forward or backward frame references. For more information, see D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO.
Requirements
Requirement | Value |
---|---|
Header | d3d12video.h |